Gamelab's Online Business Hub

Introduce your games to a 15 million players market

With growing fi gures that reached 2.000 million euros in 2011, Spain maintains a strong position as the 4th largest games market in Europe and the 6th largest market in the world. An impressive community of 15 million players that spend over 21 million hours a day playing videogames in every available channel and platform.

The projection of the conference in the Spanish mainstream media and the focused traffi c generated by the consumer show, make Gamelab the most powerful and effective communication platform to introduce new entertainment products to the Spanish market.

Meet with over 200 new game companies and 3.000 professionals

Spain has grown a healthy games industry that currently has over 200 companies and 3.000 professionals producing and publishing high quality games for all platforms. The best of them have reached top selling positions around the world working with industry leaders like Sony, EA, Konami, Ubisoft, etc. while many more are also succeeding as independent developers and publishers in almost every available market channel.

Gamelab works as the annual meeting point for all these companies, and many more coming from Latin America, offering them a platform to connect with new business and communication opportunities with regional and /or international partners.

Connect with one of the most promising emergent markets

Spanish companies traditionally hold a privileged position in relation to the Spanish speaking markets. For the games industry this means an opportunity of reaching 450 million players in 22 Spanish speaking countries around the world (including the US, which has about 30 million native Spanish speakers).

For those looking to develop this business, Gamelab brings toghether decision makers from all relevant game publishers, game sites and media in the Spanish speaking territories.

Influence new talent

Thousands of Spanish speaking students are currently demanding technical education and professional orientation to boost their career in the games sector. Universities and private institutes have quickly turned their heads to this promising new fi eld, developing new academic diplomas in cooperation with game companies and industry organizations

Main company profiles

Game studios, publishers, distributors, localization and testing service providers, investors, tools and hw manufacturers, platforms, payment providers, industry media, game sites, telecommunication operators, audiovisual companies, public institutions, industry organizations, universities and private institutes, etc...

Most relevant participants

Playstation, Microsoft, Nintendo, Ubisoft, EA, Konami, Game, Digital Chocolate, Epic, Playfish, NHN, Hangame, Mgame, Joymax, Wemade, Zynga, Pixar, Scoreloop, Fishlabs, Gameforge, Autodesk, Zbrush, Zed, Mojang, MediaMolecule, MercurySteam, HP, Nokia, Telefonica, Ideateca, Orange, FX Interactive, Bitoon, Virtual Toys, Vodka Capital, Digital Legends Entertainment, Social Point, Bullnet Capital, Paysafecard, Rtve.es, Mediapro, Minijuegos.com, XS-Software, U-Tad, Universidad Pompeu-Fabra, LaSalle, etc...

Most influential media

Gamasutra, Edge, Eurogamer, Develop, Gameindustry.biz, Pocketgamer.biz, Meristation, Vandal, MarcaPlayer, TVE, TV3, Tele5, Antena3, Cuatro, Canal13, ElPais, ElMundo, ABC, EFE, etc...

Gamelab 2012 conference predictions

Assistance

Professional and business 45%
Academics and students: 25%
Press and blogs 10%
Others 20%
Spanish speaking attendees 80%
Other languages 20%
Countries represented 30

Main numbers (Conference & Expo)

Companies: 180
Registered media 200
Conference attendees 2.500
General public (expo) 30.000

Assistants attendee 2011 edition